alias "ro3" "cl_radar_scale 0.4 alias radarzoomin ri4 alias radarzoomout ro2".alias "ro2" "cl_radar_scale 0.3 alias radarzoomin ri3 alias radarzoomout ro1".alias "ro1" "cl_radar_scale 0.2 alias radarzoomin ri2".alias "ri9" "cl_radar_scale 1.0 alias radarzoomout ro8".alias "ri8" "cl_radar_scale 0.9 alias radarzoomin ri9 alias radarzoomout ro7".alias "ri7" "cl_radar_scale 0.8 alias radarzoomin ri8 alias radarzoomout ro6".alias "ri6" "cl_radar_scale 0.7 alias radarzoomin ri7 alias radarzoomout ro5".alias "ri5" "cl_radar_scale 0.6 alias radarzoomin ri6 alias radarzoomout ro4".alias "ri4" "cl_radar_scale 0.5 alias radarzoomin ri5 alias radarzoomout ro3".alias "ri3" "cl_radar_scale 0.4 alias radarzoomin ri4 alias radarzoomout ro2".alias "ri2" "cl_radar_scale 0.3 alias radarzoomin ri3 alias radarzoomout ro1".alias "ri1" "cl_radar_scale 0.2 alias radarzoomin ri2".alias keyBB "bind MWHEELUP radarzoomin".alias keyAA "bind MWHEELDOWN radarzoomout".This script in particular is a bit long, but that’s because many values or increments (for zooming in/out) are taken into account. It’s useful for knowing where exactly the bomb was dropped or where your teammates are. Thanks to this command, you can use the scroll wheel to zoom in or out of the radar. You might pay a little more attention to the radar thanks to this script. *Where (k) is any key and (o) is the original crosshair value 14. bind "(k)" "toggle cl_crosshairsize (o) 1000".
*Where (k) is any key and (o) is the original crosshair values Alternative Command cl_crosshair_drawoutline (o) bind (k) nadetoggleon".cl_crosshairthickness (o) cl_fixedcrosshairgap (o).cl_crosshairsize (o) cl_crosshairstyle (o).cl_crosshairdot (o) cl_crosshairgap (o).alias "nadetoggleoff" "cl_crosshairalpha (o).